Showing posts with label Dragon's Lair. Show all posts
Showing posts with label Dragon's Lair. Show all posts

Saturday, January 31, 2015

Saturday Morning Cartoons - When Video Games Ruled the Airwaves Part 2

As I mentioned last week, the video game invasion of the Saturday morning cartoon universe was so massive that there's no way to fit all of them into one post — at least, no way to do it and keep the article to any reasonable length. So, jamming our pockets full of quarters, we'll continue our prowl around the arcade to see which games were fodder for TV.


We'll start with Q Bert, not because we want to, but because today's lineup is more or less universally weak, so, why not? Through the magic of Hollywood script grinders, a video game about a round thing with a trumpet-like nose/mouth/whatever that hops around a pyramid trying to change the colours of squares while avoiding snakes, became a cartoon about the same round thing and his friends taking on the roles of retro-50s highschoolers hanging out at a malt shop and doing... whatever. This show was so deeply odd that I couldn't remember a thing about it (only that it existed) before scrounging it up on YouTube, and, once I found it and watched a little, it wasn't good enough for me to watch enough to figure out what it was about. Perhaps you'll be a little more charitable than I. (intro)





Shifting gears now, let's take a look at Pole Position, based on the hit racing game. My friends and I used to spend quite a bit of time on this game in the arcade. Sadly, we had to settle for Turbo on our home gaming consoles, because we had Colecovision systems. And when the wave of video game-inspired shows hit the air, we had to settle for this odd Speedracer-ScoobyDoo hybrid. A couple of teens spending their days on a futuristic Nascar circuit, and fighting crime in the off hours. Throw in overly-cute younger sibling and cat for sidekicks, along with Knightrider-inspired onboard AIs for the cars, and you've got a show. Does anyone else think the cars' AI faces look a lot like the mug of the Master Control in Tron? (full episode)




And just as we're getting to the point where all of the stale marshmallows are gone and only a couple of soggy, hyper-sugared flakes or pops or whatever are drifting around in the milk at the bottom of our cereal bowls, let's finish off with an episode of Space Ace. Like Dragon's Lair (mentioned last week), Space Ace was one of those breakthrough video games to feature animation-quality graphics, and near-impossible game play. The cartoon put Ace and his partner Kimmi into the cockpit on a weekly basis to fight Borf the bad guy (a Blue Meanie escaped from the Beatles' Sgt Pepperverse and whacked on steroids), or whatever other substitute they wanted to use, and things would get complicated when Ace would transform into his slight and dorky alter-ego Dexter at inopportune moments. Funny thing is, just like with Dragon's Lair, I seem to recall the quality of animation in the video game was actually better than what they served up on TV on Saturday mornings. (full episode)




Sunday, January 25, 2015

Saturday Morning Cartoons - When Video Games Ruled the Airwaves Part 1

The early 1980s were the golden age of video games as well as cartoons, so it was only a matter of time before TV networks and their animation production houses got the idea to merge the two in an orgy of marketing. For a couple of years, it seemed like every other show on Saturday morning was based on a video game, with some networks packaging them into hour-long programming blocks. Some were fun, others were typical cotton-candy storytelling, but because the games they were based on were so hot, everyone I knew watched the spinoff cartoons.

Video game-inspired cartoons were so popular that there were too many for me to include in just one post, so this is going to be a multiparter over the next couple of weeks.

Grab a stack of quarters and tell the kid behind you that you're gonna be a while — it's time for the Saturday morning cartoon rewatch!

First up: Frogger. How the writers and producers got from a game that was about getting a frog across a busy highway and hazardous river without getting killed to a show about a reporter and his sidekicks solving mysteries is beyond me, but that's the direction they went in for this spinoff. While I admit that I was a regular watcher of this show, I have to state categorically that it had no influence on my decision to be a reporter later in life. Of course, there were some similarities: the way the corporate end of the private radio industry in Canada works, sometimes I did feel like I'd been run over by a truck. (intro)




If there was going to be a whole new lineup of cartoons based on popular video games, there was no way producers would overlook the king of them all: Pac-man. Sure, by the time these shows came out, video games had become more sophisticated in terms of digital appearance and skill challenge, but Pac-man was a classic that still sucked down plenty of quarters at the arcades, and was a must-include when Atari first came out with its roster of cartridges for its home gaming system. At the arcade, I was always more of a fan of Ms Pac-man (especially if it was on a sit-down table model machine), but I didn't turn my nose up when Mr got his show on Saturday morning. I have to confess though, I have absolutely no memory of what the show was about, or what Pac-man did on it when he wasn't battling ghost monsters or hanging out with his family. (intro)



And to finish off with something slightly more cool, there's Dragon's Lair. This show was a rare example of double cross-pollination, where not only did the video game inspire the cartoon, but the look of the video game itself was inspired by cartoons. While this level of graphic illustration may be more-or-less commonplace today, back in the old days you would have seen huge crowds of kids clustered around the Dragon's Lair machines just to watch this slick-looking game. And so, when the cartoon version hit the air on Saturday morning, we all had to watch. Which was more fun than actually playing the video game itself. Over the years, pretty much anyone I've talked to about this arcade classic agrees that it was a total waste of money to play because the game never gave players much warning that it was about to shift from the extended animated no-play filler sequences to the actual player-controlled game sections; once the game sections did get under way, the control systems were very clumsy and the hero, Dirk the Derring, rarely did onscreen what the player was trying to get him to do; and the game-play sequences were very fast and inevitably fatal. Better to just save the effort of fighting through the crowd of bigger kids to get a turn to play, forget the joystick, hold on to your quarters, and watch the show on Saturday morning from the comfort of your own chesterfield in your own living room. (multiple episodes)