Sunday, March 06, 2016

My Nominations for the 2016 Hugos

It's getting near to the end of Hugo Award nomination season, and I figured that since I'm entitled to suggest some worthy works and individuals (having attended Sasquan last year), I'd probably better get around to doing it.

After all, while I haven't heard of any nefarious schemes by cliques of house pets, barnyard livestock, amoebae, left-handed buggy whips, lesser-known flavours of Jello, strains of grass seed or brands of breakfast cereals aimed at hijacking the process for their own narrow ends, the scars of last year's stupidity remain, and the best way to ensure that everybody has a voice, and that a diverse field of high-quality contenders gets a shot at being recognized, is for as many people as possible to nominate everything out there that's good. Does that mean every deserving contender will make the final ballot? No. The universe of science fiction and fantasy and all of their various subgenres has become just too big and is continuing to expand every day. I'm not sure it's possible to have read or seen or heard everything that's been released everywhere in the past year. But, as individuals, we can nominate what we have encountered that's good and hope that other fans feel the same. And we can share our nomination choices and talk about why we think they're deserving, and, as part of that discussion, agree and disagree with each other without resorting to flame wars or bullying or threats or forming gangs to squeeze out opposition or tear the awards down. Because we're better than that. Or, at least, I hope we are. And so, in order to ensure that we're better than the mistakes of the recent past, we all need to get out there and make our nominations and in so doing make all of our voices heard. And then get on with our lives and get back to reading and watching and listening to all of the good sf out there, because there's just so much of it to experience that we can't afford to waste time fighting with each other.

So. My picks for the Hugos — or, at least the categories I'm able to make nominations for, since some of them just aren't areas that I've paid close enough attention to or have enough of an appreciation for. Some of them you've probably heard of. Others may be new to you — in which case I'd suggest that you go out and read them or watch them or listen to them because, for my part, I think they're pretty awesome. Feel free to agree or disagree with my choices. But, at the end of the day, they're mine. You should make yours, whatever they are.

Note: my nominations within each category are listed in no particular order.


Best Novel:

  • Where by Kit Reed
  • Aurora by Kim Stanley Robinson
  • The Dinosaur Lords by Victor Milan
  • Valkyrie's Song by MD Lachlan
  • The Affinities by Robert Charles Wilson


Best Novella:
(No nominations made — I didn't read any novellas last year)


Best Novelette:
(No nominations made — I didn't read any novelettes last year)


Best Short Story:

  • "The Gladiator Lie" by Kelly Robson (from Licence Expired — The Unauthorized James Bond)
  • "Two Graves" by Ian Rogers (from Licence Expired — The Unauthorized James Bond)
  • "Black Dog" by Neil Gaiman (from Trigger Warning)


Best Related Work:
(No nominations made)


Best Graphic Story:

  • We Stand on Guard issue #6 by Brain K Vaughan (writer) & Steve Skroce (artist)
  • Star Wars — Darth Vader issue #1 by Kieron Gillen (writer) & Salvador Larroca (artist)


Best Dramatic Presentation — Long Form:

  • Mad Max — Fury Road
  • The Martian
  • Ex Machina
  • Star Wars — The Force Awakens
  • Ant-Man


Best Dramatic Presentation — Short Form:

  • Sense8 season 1, episode 11 "Just Turn the Wheel and the Future Changes"
  • Daredevil season 1, episode 13 "Daredevil"
  • Gotham season 2, episode 6 "By Fire"
  • Game of Thrones season 5, episode 10 "Mother's Mercy"
  • The Last Man on Earth season 1, episode 2 "The Elephant in the Room"

Best Professional Editor — Short Form:
(No nominations made)


Best Professional Editor — Long Form:
(No nominations made)


Best Professional Artist:
(No nominations made)


Best Semiprozine:

  • On-Spec Magazine


Best Fanzine:
(No nominations made)


Best Fancast:

  • The Three Hoarsemen
  • MF Galaxy
  • SF Signal Podcast
  • Coode Street Podcast


Best Fan Writer:
(No nominations made)


Best Fan Artist:
(No nominations made)


The John W Campbell Award:
(No nominations made)


Friday, February 26, 2016

Invaders From Planet 3 - episode 4 - Robert J Sawyer


In this episode, author & editor Robert J. Sawyer tells us about getting an early start in adult-level science fiction reading books by David Gerrold and Isaac Asimov. He'll talk about why the original Star Trek was such a great TV series, and share his opinions about how science fiction has evolved and sometimes taken steps backward over the years.

We'll also chat with Rob about how well old sf novels hold up, specifically some of the works of Asimov and Arthur C. Clarke. Reflecting on his own writing, Rob will tell us about what he learned from interviewing some of the giants in the field back in the 1980s, how he's tried to synthesize the approaches of Larry Niven and Mike Resnick, and  his reputation for being an optimist.

He'll also give us some hints about what to expect from his newest novel, Quantum Night.

Our interview took place in August 2015 at Sasquan, the 73rd World Science Fiction Convention in Spokane, Washington.

Find out more about Rob and his works at:
sfwriter.com


To listen to Invaders From Planet 3, or subscribe, visit LibsyniTunes, StitcherOvercast and Spotify. Be sure to rate and review the show while you're there!


Let the invasion begin!

Thursday, February 25, 2016

Is It Okay to Talk about Star Wars - The Force Awakens Now?

With most of the nerdiverse focussed on the release of Deadpool this weekend, I figured it might finally be safe to weigh-in on Star Wars - The Force Awakens. Maybe. After all, it was less than two months ago when the latest edition of the 'Wars first came out that torch-wielding mobs from all across the internet would descend with howling vengeance upon any poor soul careless enough to deliberately or accidentally come anywhere within 10 parsecs of possibly dropping even a hint of potential spoilage. But everybody's seen the flick by now, right? Right? Geez, I hope so.

But if not, just in case: WARNING: HERE THERE BE STAR WARS - THE FORCE AWAKENS SPOILERS, SO IF YOU'VE BEEN TRAPPED IN THE BELLY OF THE ALMIGHTY SARLACC FOR THE PAST COUPLE OF MONTHS AND HAVE ONLY JUST ESCAPED AND YOUR FIRST PRIORITY IS TO WAVE THE FACT THAT YOU HAVEN'T SEEN THE MOVIE YET UNDER EVERYONE ELSE' NOSES, THEN YOU'D BETTER CLEAR OUT RATHER THAN BLAME ME FOR WHAT FOLLOWS.

Good enough? Or do I need to put that in flashing yellow neon with a dramatic voiceover playing in the background ('cause I know a couple of people who can do the voiceover bit if necessary)? Cool. Let's proceed.

So. Rise of the Jedi Wannabes.

On the whole (insert obligatory Austin Powers Preparation H joke - go on, I'll wait while you do it), The Force Awakens is good, but not great.

The Force Awakens certainly is successful in recreating the exhilarating drag-you-along-on-a-rollercoaster-ride feeling of the original trilogy, along with its casual clumping together of the human and the alien, the futuristic and the primitive, comfortably into settings that are familiar (forests, deserts, small towns, and bars) while being deeply strange. The fighter dogfights were cool, and the lightsaber duels were entertaining (yes, I'm okay with Kylo's laser quills). And Han and Chewie are back, baby!

I loved the desperate Millennium Falcon and TIE fighter chase through the old wrecks on Jakku, which was a wonderful homage to 'Empire's careening through the asteroid field (although I think this scene was done better in Battlestar Galactica - Blood & Chrome with the running battle between Adama's Raptor and the Cylon Raiders through the guts of the dead battlestar), except with the scene ending with the 'Falcon rising triumphant in its return. The field of downed Star Destroyers alone did a magnificent job of setting the tone for the movie, giving us an immediate, visceral sense of the magnitude of the battles of the past as the Empire fell, and how it's all just come to dust-covered, half-forgotten, and — for the Jakku residents — mostly irrelevant history of galactic conflict.

Since the movie came out, I've heard some people complain that Jakku was just another Tatooine, but I'm okay with that. The whole point of having a desert planet in the beginning was to give Rey a harsh place of origin (much like Luke, but, lacking caring relatives to raise her; or more like the Fremen or Sardaukar of Dune) to provide a quick, implied explanation of her toughness and capability and the likelihood that this has contributed to her natural development of talents with the Force (like Anakin — or Maz Kanata, for that matter — she is, in effect, like one of the Wildlings in Robert Jordan's Wheel of Time series), and it works. Sure, they could have planted her on a rocky world, or a lava world, or a snow world, or in a decaying urban skid-row world, or a hell-world where chocolate was never invented, but the galaxy's gotta be full of desert planets, and one wasteland is as good as another. Hell, if 2015's other desert movie, Mad Max - Fury Road, is any indication, sandy wastelands are in vogue right now. If anything, I think the problem with Jakku is the missed opportunity to make a comment on the cost of warfare... Wookieepedia indicates that the planet has always been a desert, but wouldn't it have been so much more meaningful if it hadn't? What if one of the characters threw in a quick line about how it used to be a nice, comfortable world (no need to go as far as to say "paradise")? Seeing all of those twisted metal leviathans piled around would have left the immediate implication that an orbital battle during the galactic civil war, and the multiple ensuing crashes (and probably power plant explosions), had devastated the planet's ecology (as huge masses of metal barrelling out of the sky at high speed certainly would have). I seem to recall a disaster of this sort being mentioned in Timothy Zahn's Thrawn Trilogy (in the old, now discarded expanded universe) in connection with the species that served as the Grand Admiral's personal assassins. At any rate, that was the assumption I made when watching the movie for the first time, and I think if that would have been the case, it would have made Jakku — and the film itself — just a little more meaningful.

Now let's talk rathtars. As Star Wars monsters go, these are some of the best. They accelerated what would have already been a fast-paced fight-and-escape scene to light speed with their blinding, tentacled, toothy havoc. And how can you not love something that's so reminiscent of a Dungeons & Dragons beholder dropped into the middle of the Star Wars franchise? (Yes, I know, some D&D fanatic out there is going to quibble with that comparison on the basis of real beholders being intelligent and having a big central eye and multiple secondary eyes on stalks/tentacles/antennae, rather than multiple eyes dotting its body surface, and beholders possessing the ability to shoot various types of magical beams out of their eyes. Fuck magical beams. The only magic beholders have is to make you laugh at how silly they look. These rathtars were so blindingly fast and lethal, there was no time for anything other than being swept up in Rey, Finn, Han and Chewie's "holy shit, we've gotta get out of here now" moment.)

I also enjoyed some of the little nods to the original trilogy scattered here and there throughout the film, one of the best taking place during Finn, Han and Chewie's "rescue" of Rey and infiltration of the Death Tomato (no, that was from Muppet Babies), or Death Planet, or Planet Killer Planet, or Enormous Pokemon Ball-Looking Thing, or Super Overcompensating Weapon, or whatever it was called (Starkiller, yeah, that's it; that's the ticket), when a group of stormtroopers clattered down a hall saying "We think they may be splitting up..."

Then there are the characters...

Rey is fantastic. As mentioned above, she's tough, capable, smart, and naturally developing some degree of proficiency with the Force on her own. She's kind when others are in need of help, but she doesn't take shit from anyone and will figure (or fight) her own way out of a scrape, thank you very much. In many ways, she's off to a better start than Luke was, as we're inevitably forced to draw parallels between the two. But for all that, she isn't a flat character or perfect. She suffers from anxiety over missing the possible return of a family who apparently abandoned her (a less annoying fault than Luke's propensity for whining, but one that causes her to nearly miss positive opportunities like Han's offer of work, or the initial chance to take Anakin's old lightsaber and embark upon the path to become a Jedi), demonstrating that despite her independence, she still desperately needs family. And, for all of her survival, tech, and piloting knowledge, she doesn't know much about the way the world works — she has to learn from Han (and even Finn). On a side note, isn't Daisy Ridley reminiscent of a young (albeit shorter) Sigourney Weaver?

And there's Finn, the likeable stormtrooper. Having lived solely within the narrow focus of the role of soldier for the First Order (occasionally on sanitation duty), Finn is really experiencing life for the first time when he jailbreaks Poe and goes AWOL. Everything out there in the wide galaxy is new to him, and, because of this, he's the perfect protagonist for the audience to go riding along with. Even for those of us who are familiar with the saga from all the way back to the days of the original run in theatres, the Star Wars universe has changed, and we are in a learn-as-you-go fly-by-the-seat-of-your-pants situation similar to Finn's — except we're not being snagged by rathtars or sliced by some emo Sith wannabe. And John Boyega plays him perfectly, giving him believable fear, bravery, and exasperation all in the right places.

I also like Maz Kanata. With her mix of attitude, wisdom and humour, she was like an upgraded, bespectacled, alien version of Ackmena, without the singing (although Bea Arthur's number is a good one), but with an impressive degree of talent in the Force for a non-Jedi.

Most of all, I loved the return of Han and Leia, and their scenes together.

That Han has gone back to his old smuggler ways made perfect sense to me. Even without the sense of guilt and failure that would have come with Ben/Kylo's betrayal of the Jedi, and the relationship problems that followed, it would seem natural that Solo would have found the formalized life of a general in the New Republic's military structure, or of being close to (or involved in) the drama of the politics of a newly-formed coalition government (and the New Republic's government would most certainly have been an unstable coalition of various factions frequently at odds with each other) to have been annoying at best, and more likely completely intolerable, driving him into the solace of old, familiar, and ultimately disreputable ways. All of which would have driven a wedge between him and his wife — even, as mentioned before, without the damn kid messing things up. And so, when he and Chewie reappear in the second act of The Force Awakens, Han is completely in his element, even as he takes on the role of the wizened guiding hand for the next generation. The only thing that wasn't believable was that he would have lost the 'Falcon for so long. Sure, I can accept that the old girl might have been stolen, or that Han might have lost her in a game of sabacc (like Lando did). But I can't accept that he would just give her up. Solo's the guy who shot Greedo first. If someone took the 'Falcon, you can bet he would have torn the galaxy apart to get her back. Especially after all the trouble with Ben/Kylo. If Han was hurting bad enough that he decided to de-invent himself and go back to his old ways, one of the integral parts of that would have been getting the 'Falcon back, at any cost. And if he could find her drifting in space in some obscure sector near Jakku, why couldn't he detect her sitting there, abandoned, in the middle of the desert?

For Leia, it also makes sense to see her resume a leadership role in the Rebellion — er, Resistance. Post Return of the Jedi, she would certainly have been a mover and shaker in the New Republic, but after Ben/Kylo's seduction by the Dark Side and defection to the First Order, you can bet that she'd want to hit back against the bad guys. Hard. And Carrie Fisher does a great job of portraying the older, wiser, burdened-by-hurt Leia who's fought this war before and is determined to win again.

When Han and Leia finally come together, this is when the movie really shines. Better than the wonderful background wreckage scenery on Jakku, better than the ravening monsters or atmospheric fighter dogfights or lightsaber duels, the subtle, adult moments between the reunited princess and smuggler, where far more is unsaid than said, are where the real moments of worth are centred. We get all of the nuances of regret, guilt, weariness, wariness, relief, comfort and love between these two coming through as clearly as any giant laser blast from a planet killer (or killer planet), but with so very little dialogue. It's a degree of subtlety in filmmaking that I didn't think JJ Abrams had, and I would be inclined to give the credit to Fisher, Ford and probably Lawrence Kasdan.

For all the good in The Force Awakens, there are also some elements that strike me as odd.

BB8 is one example. Abrams & co. didn't do enough to develop the robot into a human character. Yes, I know that sounds weird. Allow me to explain. The little metallic medicine ball is the obvious heir to R2D2's place in a Star Wars movie's character roster as the faithful robotic slave who carries secret information and runs along (or rolls along) with the human protagonists, helping them out of scrapes — or sometimes getting into trouble itself — and occasionally providing comic relief. But there's a crucial difference: R2's character always came off as human because you could understand what he was saying. Sure, you couldn't understand explicitly what the words were, but in spite of being limited to mechanical chatter, it was pretty easy to infer meaning based on his tone and the reactions of other characters — especially C3P0's responses. You don't get that with BB8. Sure, it tweets away sympathetically at its human masters and gives a flaming thumbs-up, but without a Threepio counterpart to carry on specific rolling conversations, there's no sense that the little round droid is actually speaking rather than simply emoting. Rather than coming off as human, like Artoo did, BB8 seemed to me to be more like a dog or friendly cat, responding with its own basic emotional vocalizations with simple meanings, but not really conveying any sense of sophisticated language. So BB8 is like a mechanical Benji. He's C.H.O.M.P.S. for the 21st Century in the Star Wars universe. Additionally, despite his R2 unit head design, BB8's compact round body reminded me more of V.I.N.CENT from Disney's The Black Hole, without the guns.

Supreme Leader Snoke is another example. No, I don't care about his name — the franchise has a history of silly names, so we can let this one pass without significant comment. When he makes his first appearance, Snoke appears as a giant enthroned in a cavernous space, rumbling directives at his subordinates in the field. It's not until he disappears at the end of the conversation that the audience realizes he's not there in person, merely telepresent via holographic projection, and that the Star Wars universe's holo technology has advanced to overcome the flicker and transparency we're all familiar with. But until he hangs up on that first holo call, especially with his title being Supreme Leader, all I could think of when I saw that big, bald sucker was "Hey, it's Supreme Commander Dolza from Robotech!" I half expected him to start raving about recovering the stolen Protoculture and Zor's battlefortress. With all of Disney's considerable special effects and casting resources at their disposal, did they really have to go with the kind of tired cliche of the big bald guy as the source of menace? He may as well have been trying to shake down Humphrey Bogart for the Maltese Falcon, or kicking Daredevil's ass. This didn't ruin the movie for me by any means, but it did stick out. And it made me want to start chewing Protoculture leaves.

From the odd, we move onto the downright bad. And, as much as I enjoyed The Force Awakens, there were places where Abrams and his staff really dropped the ball.

One of the most obvious was the Starkiller. Turning an entire planet into a big ass gun is not something I have a problem with. After all, that's basically what the Death Star was: a moon-sized gun with some point defence weapons and ship-servicing capabilities. Scaling-up to something as big as an Earth-type world is unnecessary when the Death Star design is sufficiently powerful to blow up planets, but if you're the Supreme Leader of the First Order and you're trying to swing pork to intimidate the New Republic and any other potential rival empires out there, showing them your military and industrial capabilities, then sure. Why not? But designing said planet weapon to be powered by its parent star — and not just passively sucking normally-emitted radiation, but actively draining the star of its energy until it disappears (which I guess justifies its name, since it doesn't actually kill stars with its gun) — is just stupid. That means you've spent all that time and effort converting a planet into a one-shot gun. Okay, you've sucked your sun dry and just blasted a couple of enemy planets to smithereens. Now what? You've got no sun left, so you don't get another chance to finish the job. You're just stuck with a rogue planet drifting aimlessly in what's now interstellar space with nothing to power your weapon, relegating it to strategic irrelevance. At no point do I recall any dialogue from the movie mentioning anything about this thing possessing its own means of propulsion (beyond its natural orbit) and plans to move on to another star system/energy source. Obviously the old Empire had the ability to build gigantic self-contained reactors that could power Death Stars — with sufficient capability (by Return of the Jedi, anyway) for multiple shots within a short period of time — so why would the First Order go in a completely different direction and choose solar vampirism (which apparently takes hours or days to draw a charge) over an existing technology that had proven completely effective? Was Snoke bribed by an alternate vendor? You wanna turn a planet into a weapon? Fine. But install a larger Death Star-type reactor that'll power the gun with a little left over to move the planet to its next target. And Starkiller has one hell of a gun too — it fires a beam across interstellar space in the span of a minute or so, and one that splits into several independently targeting secondary beams to take out multiple planets at once. Star Wars, as science fantasy, has always asked audiences to suspend disbelief, but there's a limit, and this was it.

What was also unbelievable was the fate of the New Republic in relation to the Starkiller attack. From what we see in reactions from the Resistance headquarters staff, it looks like the entire Republic is knocked down after losing just 3 or 4 planets. How could that be? Even with the galaxy split between the Republic and the First Order (and probably some non-aligned areas), the Republic would still be composed of hundreds, perhaps thousands of worlds, and (even 30 years after the downsizing of the Empire) likely a sizeable fleet of military ships. Losing a couple of worlds in a single attack would be a significant blow, but by no means would it knock the Republic out of the fight. Whatever the pre-existing political situation was (and, with nothing explained in the movie, my assumption was that the Republic and First Order were sitting in some kind of formal cease-fire position, with the Republic operating the Resistance under the the table within First Order and non-aligned territory as a means of fighting unofficial proxy wars against the FO to destabilize it) you'd figure an attack like this would result in a massive retaliation of formal Republic forces against the First Order, specifically targeting the Starkiller. With starships that can cross the galaxy in a matter of hours, and a recharge time of hours or days for the Starkiller, it would be pretty much a given that Admiral Ackbar or his successors would be able to draw off their forces from whatever engagements they were currently in, or dispatch their reserves, and send a fleet of cruisers to overwhelm the Starkiller's shields and reduce the planet to an asteroid field before General Hux had time to schedule another pissing match with Kylo Ren. Instead, we're treated to Resistance handwringing like the Republic has been effectively annihilated or at least as though it has no military forces to exact revenge.

And speaking of Kylo and Hux, while I enjoyed the tension between the two, the story should have done a lot more to put some weight behind their differences and tell the audience why we should care about the stakes. The plot and dialogue needed to say more about how this was a fundamental contest of factions to decide whether the First Order would be run as a kind of Force-driven theocracy dominated by a few differently-abled elites, or whether the future of the new empire would belong to regular people harnessing the power of technology. Instead, we're treated to what amounts to a high school feud between the captain of the basketball team and the football quarterback over which sport is cooler and brings the most honour to the school. Well, okay, with these two it's more like a feud between the captain of the chess team and the president of the goth film appreciation club, but you get my point. There's a little bit of jostling via "I'm going to use the Dark Side to catch the good guys" and "No, my Stormtroopers will get the job done", but we don't get any sense of why their rivalry matters — at least, nothing beyond "When I succeed and you fail, Snoke will love me more."

While we're talking about weak treatment of characters, let's talk about Poe. The fact that he opens the movie, first getting the map data from Max von Sydow's throwaway character, then teams up with Finn to break out of the Star Destroyer, would lead you to believe that he's a major character in this film, and most likely in the upcoming trilogy. After all, the original trilogy was built upon a trinity of protagonists: Luke, Leia, and Han, right? Poe's basically like Han this time around, right? The cool, slightly older guy who knows his way around the galaxy and is there for the kids every step of the way? Wrong. After the crash on Jakku, Poe disappears for a long, long time. He pops up briefly during the rescue from the wreckage of Maz Kanata's bar, more-or-less bows out again, then comes back for the fighter attack on the Starkiller at the end, and really, that's it. A supporting role. He's this generation's Wedge Antilles. Not as trivial as Biggs, but certainly nothing more than Wedge. Nowhere near Lando country, never mind Han. Let's hope Poe becomes relevant in Episode VIII.

And speaking of characters who fail to meet expectations, why is Leia not a Jedi? The original trilogy makes it quite clear that Leia has the Force and will someday become a Jedi, and yet here she is, 30 years later, with the Republic needing all the Jedis it can get its hands on, and she's failed to launch. What. The. Hell. The most we get out of her in this respect is a psychic punch-to-the-gut cutaway reaction scene when Han is killed by Kylo, and that just doesn't cut it. The excuse is probably that she's been busy since the Battle of Endor with the formation of the New Republic and its government, and the continued war against the collapsing remnants of the Empire; and with forming the Resistance and managing its guerrilla efforts to undermine the First Order within its territory; and with having a child and — sharing equal blame with Han — making whatever parenting mistakes were made that contributed to said child growing into a tantrum-prone, Force-wielding, emo murderer and traitor. And yet, you'd think after the Battle of Endor, with the Empire's forces in disarray, somebody in a senior position (maybe Mon Motha, maybe Ackbar, or Madine or Rykien, or one of those old dudes with the big bushy beards and moustaches from the Yavin base command centre) would have taken a look at the situation and said:

"Ya know, Princess, Luke's the only Jedi left, and we nearly lost him to Palpatine, so we really need to hedge our bets on this whole Force thing. Build some more capacity in the hocus-pocus department. Sounds like you might have a natural affinity for this kinda thing. Why don't you take a little time off, you know, a study break, to get certified in the Force or whatever it is that you do? I think we've got a little money in the budget to cover your tuition. Call it a sabbatical. We'll keep your job open for you for when you get back."

You'd think that Luke might have taken her aside at one point, maybe between plates of chicken, ribs, and barbecued Stormtrooper at the Ewok victory celebration and said:

"Hey, Sis, I'm a little embarrassed to admit this, but I nearly got my ass handed to me up there by the Emperor today. If it wasn't for old Dad, well... Anyway, I think we need to get you into Jedi training right away. I'm really going to have my work cut out for me getting a new Jedi academy up and running, and if you're already trained when we get the first batch of padawans in, well, that'll help. Besides, Artoo told me all about what you did to Jabba on the sail barge, and, you know, Dad always had a knack for strangulation, so you're already a chip off the old block, and I think you'll fit into the family business perfectly. See? Look, Dad's right over there, beside Yoda and Ben, and he agrees!"

Or something to that effect. At any rate, Leia's always been portrayed as a smart character who's able to grasp the big picture, and I just can't believe that she'd pass up an opportunity to develop her own abilities in a way that could make the New Republic (and later the Resistance) stronger. Let's also not forget that Leia will jump right in and kick ass if the situation calls for it. Han's not the only goodguy in Episode IV who shot first. Remember the battle aboard Tantive IV? I simply can't imagine any scenario where Ben/Kylo would be seduced to the Dark Side, and Leia wouldn't be out for a mother's revenge ("Revenge isn't a Jedi concept" be damned), grabbing a lightsaber and slicing and Force-choking her way through Snoke, the Knights of Ren, and any other baddie she deemed responsible. And yet here we are, at a time when having another Jedi (and, at this point, she should be a Jedi master) around would be helpful, and there's no sign of a lightsaber hanging from her belt, and, worst of all, no explanation in the plot for this absence. It's one thing for the new movie to forget to include or address smaller elements from the original trilogy, but this is a story oversight that's so big you could fly a Star Destroyer through it.

On the subject of the film's weakness in its hints about Luke's failed new Jedi order, let's talk about that failure. In the original trilogy, Luke learns that the Jedi were betrayed and hunted down by one of their own members — his father — and with his ability to hold regular conference calls with Obi-Wan (and, later, presumably Yoda and Anakin), he would have been able to get specific details about the massacre of Order 66 and the ensuing hunt. Moreover, he has personally felt the tempting pull of the Dark Side during his battle with Darth Vader aboard Death Star II. So you'd think he'd be fully aware of the risks involved in training young people (with teenagers in any galaxy being notoriously unstable at the best of times) to use the Force, and would have created plans to deal with more lethal than normal high school drama. That's not even factoring in the precognitive powers of the Force — which Luke has used before — which should have given him a warning that something was up, and that he might want to nip it in the bud before it got ugly, or, at the very least, that he should put contingency plans into place and separate the students and faculty of his Jedi academy into different locations so that they couldn't be wiped-out in a single temper tantrum. Never mind the fact that Ben/Kylo was Luke's nephew, and he should have known the kid well enough to know that something was up and that he should intervene. Really, if he could sense the conflict within Vader/Anakin between the Dark Side and the Light, he should have been able to see what was happening with his nephie and talk (or smack) some sense into him — or find the source of the problem (Snoke) and put it down. Even if we assume that Luke couldn't bring himself to do anything about Ben/Kylo's slide into evil, he should have been able to make preparations to protect his academy and other pupils accordingly. I'm hoping that abandoning Rey with a bunch of thugs on Jakku (there's nothing in the movie to indicate that Rey is Luke's kid, but there's plenty of speculation to that effect out there), or stashing Anakin's sword in Maz Kanata's bar is not Abrams' idea of Luke making preparations, because that's pretty lame (and horrific when we consider how Rey had to grow up neglected and at risk) and simply doesn't fit the profile of Luke as the former Rebel officer who could coordinate fighter defences and prioritize equipment evacuation during a retreat from an Imperial assault. Unless Abrams is going to make some revelation in Episode VIII about how Luke has stashed away and trained a bunch of other Jedi (while sitting on his hands and letting Snoke, Kylo, the other Knights of Ren, and the First Order legions ride roughshod over the galaxy), then this is a pretty significant problem with the story.

And speaking of Luke, couldn't they have given him just a little more presence in the film? I mean, hanging out at an Irish monastery to get his head together is fine, and moping with Artoo by a campfire is okay (although didn't Yoda say that depression was part of the Dark Side?), but some dialogue would have been appropriate. It was something of a waste to cart Mark Hamill out on a location shoot just to have him say... nothing. Minimizing his role in order to prevent Luke's character from overshadowing the next generation would be one thing, but this was too much of a sidelining. The writers could have given him a little more to do — at least something like a holo message projected by Artoo after the goodguys had finally completed the map, saying something like "Ye intruders beware: crushing death and grief soaked with blood of the trespassing thief." or "You've found the map to me Lucky Charms!" or, well, pretty much anything. Because you know what's better than nothing? Anything!

And on the subject of nothing, why is there nothing between Chewie and Leia when the assault team returns from destroying the Starkiller? The walking carpet just leaves the 'Falcon and moseys right by her and joins the victory party without even a look — after coming back from an attack where his best friend and her husband was killed, and where he seriously wounded her son. Never mind the question about why Chewie, in his rage, didn't pump a couple of more rounds into the little brat to make sure he was finished off, you really have to wonder why the big guy didn't rush right over to the princess and give her a big hug so they could mutually mourn Han. Or, if we make the assumption that Chewie felt in some way guilty about shooting Ben/Kylo and leaving him to die (at least in his mind) on the Starkiller, and therefore that he didn't feel comfortable about going over to Leia to comfort her on the loss of both her husband and son, then Abrams could have at least taken just a second or two to have them exchange some kind of knowing look. That would have been real, adult drama on the level of the earlier moments between Han and Leia. But it's a missed opportunity, and we, as the audience are left sitting there thinking "These two friends have just lost one of the most important people in their lives, and not only do they fail to acknowledge each other, they don't even make a point of deliberately not acknowledging each other. They're just deployed by the director like they're not even in the same scene." It's unforgivably clumsy writing and directing at play here.

Han's impending death was also painfully obvious right from the point where he takes Rey and Finn under his wing. It's a fundamental law written into the fabric of the Star Wars universe that teachers/fathers/stand-in father figures must die. Qui-Gon Jinn, Owen Lars, Bail Organa, Obi-Wan Kenobi, Yoda, Anakin — even Palpatine (and we might even include Dooku, since he was Qui-Gon's master) — all kicked the bucket. Now add Han to the list. If you're a teacher or father figure, you've got a target painted on your back. Look out, Luke & Snoke: your numbers will be up soon too. But because the death of fathers is so standard by this point, and because we all know Ben/Kylo is a traitorous little emo snake who wants to emulate his grandfather's Darth Vader incarnation rather than his true nature as Anakin, Han's demise lacks the emotional punch that it really should have. Kylo runs Han through, and we're left sitting in the audience going "Yup, cross that one off the list of things that had to happen to fit the chosen plot formula." If they had to stick to the dead daddies rule, couldn't Abrams and his writers have come up with something surprising with some real emotional punch? I guess not.

But this seems to be the case for the whole movie: the plot manages to move us from point A to point B, but overall, the writing's on thin ice in too many places. The Force Awakens is clearly a retelling of A New Hope, but too often the writers have focussed on building nostalgia and in-universe authenticity at the expense of creating a solid story that is able to stand on its own as a self-contained movie. Where A New Hope had a story arc that included loss, it also had triumph and a sense of closure. Sure the war with the Empire was still ongoing after the Death Star was destroyed, but the Rebels had won a victory, saved other planets from being completely annihilated, and came out of that battle stronger and with the possibility of a positive future ahead of them. Luke had completed his hero's journey too. The Force Awakens takes us on a similar rollercoaster of heroes coming together from diverse backgrounds, rediscovering an ancient, mystical power that can help the forces of good, taking-on the badguys, losing a teacher in the process, then pulling off a big military win, but there's no real sense of victory at the end. Yeah, the Starkiller is gone, but this story gives the impression that most of the New Republic is too, and that the Resistance, despite its win, has been reduced to a rag-tag guerrilla band out on its own against a First Order that still has most of its power base intact. Kylo's been hurt, but you know he's going to be coming back even tougher — and with his gang of Ren thugs behind him to boot.

And there's a difference between the death of Obi-Wan and the loss of Han: Kenobi was really, really old and had been living in seclusion as a consequence of being more-or-less completely beaten a long time ago. Sure he'd hurt Vader badly, but Kenobi's whole world had essentially been destroyed by the slaughter of the Jedi and the rise of the Empire, which he was unable to prevent. Old Ben was a failure until he found the kid in the gulley. His role was to bring Luke into the fight against evil, and start him down the path of the Force. And he succeeded in that. So when Obi-Wan dies, it's a little sad, but it's appropriate. His job is done. His time is up. He has succeeded and redeemed himself. With Han, it's a different story. You get the feeling that there's a lot more Han could do. He's old, but you don't get the sense that he's on his last legs like Kenobi was. Han's a guy coming off of a legacy of big wins: he's played a key role in several key military victories that have reduced the Empire's power ("defeated" would be the wrong word — the Empire clearly has held on to enough territory and infrastructure to evolve into the First Order), and if his world has been destroyed, it's been in a more deeply personal way — estrangement from his wife and son, and the disappearance of a good friend. Because of that, there's the sense that Han has fallen farther than Kenobi, but also that there's more he can do to rise again before reaching his end. But Han is denied fulfillment; he's murdered by his own son before he can get a chance to really make things right again. He dies a failure. And so Han's death is infinitely more tragic than Obi-Wan's, and it robs The Force Awakens of any real sense of victory. The Starkiller is gone, but our heroes' reward is a pervasive sense of loss.

Even the rediscovery of Luke lends the heroes (and audience) no comfort. He's far away, isolated, and literally has nothing to say. He has no words of hope for us, no reassurance that it was all worth while, no "The Force will be with you. Always." like Obi-Wan left him with, because he has no words at all!

But because we're left with the impression that Luke is about to say something, the movie can't work as tragedy because a successful tragedy would have a sense of ending. There's no sense of finality here at all — what we "end" with is a scene cut off abruptly in the middle. A New Hope had an ending, even though it was clear there was more going on and more that could be told about the wider universe, because its story, the story about a young hero rising to gain new knowledge and save the day, ended. Luke did it. He learned about the Force and saved the galaxy from the Death Star. The end. Where's the end to The Force Awakens? Rey has developed some talent for using the Force and has driven-off an evil enemy, but she's clearly not finished because she still has to find Luke to learn more about the Force — she's still in a kind of educational wasteland, and actually has to go flying off into the galactic wasteland to try and get a better handle on things. If the story is about defeating the big galactic enemy, it doesn't really succeed there either: the destruction of the Starkiller is entirely undercut by the Starkiller's apparent destruction of the New Republic (only 3 or 4 planets in one shot, but remember the reaction at the Resistance headquarters? As though the entire free galaxy was suddenly gone?) and the First Order still has a lot of strength out there. Kylo's clearly coming back, and even if he wasn't, Snoke and the other Knights of Ren are still skulking around somewhere, so if the story was about the quest to redeem or destroy Kylo and the Sith-lite club, it hasn't come to an end either. It's one thing for a movie to be made as part of a larger trilogy, but for the movie to be successful in and of itself, it has to be self-contained to a certain extent.

For all of its weaknesses, I still enjoyed The Force Awakens. I just hope the audience is given something a little better with the return of the Jedi wannabes in Episode VIII.



Friday, February 12, 2016

Invaders From Planet 3 - episode 3 - Alex Renwick


In this episode, we'll talk with author and editor Alex Renwick (a.k.a. Camille Alexa) about how Watership Down, Childhood's End, and A Canticle for Leibowitz switched her on to literature and speculative fiction when she was a child. She'll tell us about her love for the TV shows The Bionic Woman and Ark II, and how she later discovered the Regency romance novels of Georgette Heyer.

Along the way, we'll find out about how a long train ride played a key role in her transformation into a writer, and Alex will talk about creating short fiction versus novels.

Our interview took place in May 2015 in the lair of bloginhood, located in a sub-aquatic citadel on the floor of the Bay of Fundy.

Find out more about Alex and her latest works at:
alexcrenwick.com


To listen to Invaders From Planet 3, or subscribe, visit LibsyniTunes, StitcherOvercast and Spotify. Be sure to rate and review the show while you're there!


Let the invasion begin!

Invaders From Planet 3 - episode 2 - Claude Lalumiere


In this episode, author and editor Claude Lalumiere talks about his love of the TV show Ultraman and comics like The Avengers during his formative years.

We'll also hear about the importance of Interzone magazine, and the influence of Philip Jose Farmer, Robert Silverberg, Roger Zelazny, and others on his development as a writer. He shares his thoughts on the two stages of his writing career, what it's like to look back at his older stories, and the state of speculative fiction today.

Our interview took place in May 2015 in the lair of bloginhood, located in a habitat module on an asteroid in the Oort cloud.

Find out more about Claude and his latest stories and anthologies at:
claudepages.info


To listen to Invaders From Planet 3, or subscribe, visit LibsyniTunes, StitcherOvercast and Spotify. Be sure to rate and review the show while you're there!


Let the invasion begin!

Thursday, February 11, 2016

Invaders From Planet 3 - episode 1 - Let the Invasion Begin


Welcome to the inaugural episode of Invaders From Planet 3, a bi-weekly podcast about science fiction, fantasy, and all points in between.

In this episode, you'll get a quick overview of what we'll be talking about with our guests, and why the name Invaders From Planet 3 was chosen.

I look forward to hearing from you on this page, on bloginhood.com (the staging point for the invasion), or on my Twitter feed: @bloginhood.


To listen to Invaders From Planet 3, or subscribe, visit LibsyniTunes, StitcherOvercast and Spotify. Be sure to rate and review the show while you're there!


Let the invasion begin!

Tuesday, February 09, 2016

Coming Soon: Invaders From Planet 3

For a while now, I've been hinting that I've got something in development, and the time's finally come to make the announcement: I'm launching a podcast.

It's called Invaders From Planet 3, and I think it should be fun.

In each episode, I'll interview an author or other professional connected with speculative fiction (editors, critics, podcasters, performers, or publishers). We'll start by talking about their first love in science fiction or fantasy — or any of the niches in between or related genres — and from there the discussion could go... anywhere. The criteria for selecting a guest is that I have to know the person's work and enjoy it, and they have to be interesting to talk with. I've interviewed eight authors for this inaugural season of the show, and I think you'll enjoy hearing their thoughts as much as I did. Then, at the end of the season, there'll be a "voice of the fans" episode, where we'll hear from a group of fans about their first loves in sf. I thought it was important to include the fan perspective because fans are as important as authors and other professionals. Together we form the speculative fiction community. As such, I'm looking forward to hearing from you in the comments section after each episode is posted.

In terms of scheduling, the show will be more-or-less biweekly, although I'll be releasing the first three episodes all at once. This will let you move on right away from the short introductory episode into the interview episodes to get a real feel for the show. And I'm hoping that having at least three episodes up and running right away will help facilitate getting it onto iTunes.

You can listen to each episode of Invaders From Planet 3 here on bloginhood.com, or RSS it for download by using the following URL in your podcast subscription system:
http://invadersfromplanet3.libsyn.com/rss

The countdown to the invasion is on!

Tuesday, January 19, 2016

Mini Reviews 9 - Monsters and Gods

Five books in this mini review batch, all dealing either with monsters of some kind or gods — or both! From xenoprions to werewolves to dinosaurs to various deities, and people who surf the line between godhood and monstrosity, the books I was reading from the end of the summer until just a couple of days ago encompass the whole spectrum.

Get the rundown on The Dinosaur Lords, Valkyrie's Song, Tesseracts 18 : Wrestling with GodsAurora, and Licence Expired - The Unauthorized James Bond.

And, as usual, these reviews come with a warning: Here there be spoilers.


The Dinosaur Lords, by Victor Milan

Remember when you were a kid and you and your buddies would reach into your toy box and grab... whatever, and just start playing? GI Joe's Cutter (having wrecked the Killer W.H.A.L.E.) and one of the Centurions might have to build a labyrinth of wooden blocks to outwit Darth Vader (all pissed off and looking for trouble because he doesn't have his vinyl cape or light sabre anymore) riding a Crystar lava dragon. Or Boba Fett might get into a slugfest with the Fisher-Price cowboy to see who gets to keep his horse. Or, if there were girls in your group of friends, He-Man and a squadron of Space Lego pilots might have to help Barbie defend her motorhome from a legion of Playmobile knights and their Weeble Wobble shock troops? Yeah you did. And it was fun as all hell.

Victor Milan's The Dinosaur Lords is just like that — a wonderful, geeky mashup of armoured Medieval-style knights and dinosaurs. Really, it doesn't get much cooler than that.

The story takes place on the world of Paradise (with hints that it could be some kind of distant future colony world or experiment of Earth's) where humans (though not quite Earth-normal humans) who live in a feudal society do what humans living in feudal societies usually do: vie for power, but with the added advantage of being able to harness the gigantic brute might of dinosaurs. Local lords and their knights clash swords and lances atop everything from traditional warhorses, to hadrosaurs, to ceratopsians, and even allosaurs and tyrannosaurs, while peasants struggle to keep out from under foot and survive. In the background, there is the dimly-perceived threat of the legendary Grey Angels, creatures who, in the service of the Creators, have occasionally been known to come to the lands of humans and wreak destruction. The story begins in the empire of Nuevaropa, where a rebellion is put down, only to have the seeds sown for the overthrow of the ruling dynasty. Rob Kerrigan is a dinosaur trainer/keeper, soldier, and bard who finds himself out of work after the battle, and eventually falls-in with Voyvod Karyl, a great general from the losing side who now has taken a job to help a group of utopian aesthetics defend their colony from the depredations of a local lord. Meanwhile, in the royal court, Princess Melodia watches in frustration as her father, the emperor, is manipulated into making bad decisions and allowing the ambitious young Duke Falk (back in the service of the crown after betraying his former partners in the rebellion) to catapult through the ranks at court, even as her lover, Jaume — the only noble who might be able to stop Falk — is sent away to lead another military campaign that gets increasingly out of hand.

I'll give Milan a lot of credit for putting this story together. It would be easy with this kind of setting to just give us a one-dimensional sword-swinging romp, or a palace intrigue full of forgettable moustache-twirlers, but even as he serves us all of the fun stuff we'd expect from a knight-and-dinosaur mashup, the author still gives us fully flushed-out characters with who deal with their circumstances in believable ways, such that even as we're enjoying the fun of the larger scenario, the reader takes what's happening to the protagonists very seriously. Which is important, because not everything that happens to these people is fun — some of it is downright horrific — and if they weren't well-rounded, the things they have to endure wouldn't have the emotional impact to make us take the story seriously.

I also enjoyed the little details of the world Milan has created: everything from the colloquial nicknames given in passing for dinosaur breeds (such as "fatties" to refer to a type of ceratops filling the niche of cattle), to the very well thought out ways that different kinds of dinos are used in warfare (hadrosaurs as heavy cavalry, triceratops standing in for war elephants, raptors as attack dogs and tracking hounds) and the tactics one would use them for, to the exotic fashions of the nobles who strut about court in brightly-coloured saurian feathers rather than silks (putting me in mind of ancient Middle- and South American empires). It's also a refreshing change for Nuevaropa, the dominant power in the region, to have a Spanish cultural and linguistic influence, rather than the English or French that's typical in fantasy literature.

And I'd be remiss if I didn't highlight the wonderful sketches of dinosaurs by Richard Anderson at the start of every chapter. His lines give a terrific sense of explosive movement, while his use of shading in the basic black and white of the drawings creates a sense of dangerous shadow enveloping these monsters, even as it emphasizes their size. I'd almost like to see Anderson publish a companion book of illustrations — not just of individual dinosaurs, but also of whole scenes from the dino battles, and the world in general —once Milan has completed the series.

How much did I love The Dinosaur Lords? Let's just say I'd brave the jaws of a T-rex to get my paws on the sequel, The Dinosaur Knights, right now.


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Valkyrie's Song, by MD Lachlan

The life of an ordinary English peasant during the early days of the Norman conquest was not easy. For Tola, having to flee, starving, into the cold wilderness after Norman soldiers killed her family was bad enough. But in doing so, she's discovered that under certain painful circumstances, she can commune with the Norse gods, thanks to the presence of one of Odin's runes within her. It's a talent that's made things worse: Tola's rune has attracted a Byzantine witch who's bent on taking all the runes for herself to resurrect the dead god, a quest that brings her — and her fierce Viking guards — to the north to kill the young woman. If that wasn't enough, a werewolf is stalking the land, and not just any monster: Fenrir, the divine wolf tasked with slaying the gods during Ragnarok. And the wolf has its eye on Tola too.

Valkyrie's Song is the latest instalment in MD Lachlan's saga about humans and gods trapped in a cycle of pursuit, torment, death and resurrection in the Viking era. As Odin and Fenir lock horns again and again over the long years, the humans who are their vessels and witnesses try to come to grips with their curse, and possibly break it.

Like the other books, Valkyrie's Song picks up decades after the previous installment (Lord of Slaughter), where the woman fated to be the love interest of the man doomed to become Fenrir has again reincarnated. This time she is the farmer's wife, Tola, and her stress at being harassed by the Normans acts as the psychic beacon which attracts the wolf and Odin's minion. While the narrative perspective rotates between several protagonists (Tola, the witch, the witch's Viking shieldmaiden bodyguard, Loys the werewolf, and a Norman lord distracted from harrowing the Saxon north by the rune curse), Tola is the main focus of this story — a change from the other novels where the werewolf tends to be the dominant perspective. This emphasis on Tola is a good decision on the author's part, as it's easier for the reader to identify with her than the other characters. To be clear, Lachlan has done an excellent job of making the other characters three-dimensional and very human — figures that we can identify with when we look at who they are and what their circumstances represent: the witch who wants power, long life, youth and knowledge; Loys the werewolf who struggles to cope with, and maybe overcome a terrible condition that controls his life; the shieldmaiden who's just trying to support the person she loves; and so on. The shieldmaiden in particular is a very sympathetic character. And yet, for all of that, it's easier for us, as modern readers, to identify with Tola, who (for most of the novel, anyway) is just a normal person struggling to survive as she's alternately pushed and pulled by huge, dangerous forces beyond her control, or trying to avoid them. She's more familiar to us than a witch, sword-wielding warrior, or werewolf/godling could ever be. Her ultimate transformation at the end tells us, metaphorically, that it is possible for a normal person to overcome these greater forces, with the warning that this empowerment is a change in self rather than a simple triumph, and one that comes at great cost.

Valkyrie's Song is also different from the previous books in that the characters of the witch and werewolf come into the story (or return to the story, as the case may be) not as reincarnates who've had all knowledge of their previous experiences wiped and have to rediscover their circumstances (like Tola) but rather as the same people from the previous era, now immortal (somewhat) and coming forward into the new cycle with full knowledge and more sophisticated agendas. This adds more complexity and tension to the story, even though less time is devoted to their point of view.

But for all its strengths in characterization and imagination, the story is weak in the one scene where it — as a dark historic fantasy novel — should be strongest: werewolf versus zombies. Near the end, the witch raises an army of the dead to capture Tola and kill anyone with her. Luckily for Tola, Loys is tracking her too, and his love for her (or, at least his love for her meta-soul through the ages), along with his determination to prevent the witch from uniting Odin's runes, sends him charging to her defence. The set-up for a collision between a god-wolf and an army of undead would have any fanboy slavering in anticipation, but Lachlan denies us the satisfaction, giving the fight a brief mention before shifting back to Tola's flight. Sure, the past three books have entertained us with plenty  of scenes of carnage as Fenrir (in various stages of transformation from human host to giant wolf thing) tears through opponents, and yes, this story is more about Tola's journey and transformation (the title of the book is, after all, Valkyrie's Song) because the wolf has already had his day, and, admittedly, it's a battle that really has no influence on the outcome of the story, but come on! WEREWOLF VERSUS ZOMBIES! This monster mash-up is just too huge to gloss over! A few more paragraphs, or even a short chapter (and the chapters in this novel are short enough already to allow it) to give us a full blow-by-blow would have done the trick, but no such luck. This was the only time in the entire series that I've been disappointed with Lachlan's plot choices.

Overall though, the book is well put together, with pacing that tears along like a marauding Viking band sacking a fishing village on its way to a monastery. It's a grim study in how people deal with fate and the choices that make us human — or not.


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Tesseracts 18 — Wrestling with Gods, edited by Liana Kerzner and Jerome Stueart

I wanted to love Tesseracts 18. For years, this anthology series has been the premier (at times, only) collection of Canadian short speculative fiction. Time was, I couldn't wait to get my hands on the next  instalment. But over the past few years, it's become hit and miss. There have been Tesseracts books that not only didn't contain a solid line-up of great stories, but were downright forgettable. Now, each year, I hope for a return to the glory days when I can finish the collection, put it down, and say "Wow!" in a good way. Sadly, it didn't happen this time.

Wrestling with Gods wasn't a terrible collection. There were a few good stories in it, like "The Harsh Light of Morning" by David Jon Fuller (you wouldn't think it possible to make the Residential School Program more horrific, but this story succeeds), or "Summon the Sun" by Carla Richards (which felt like a good Connie Willis story), or "So Loved" by Matthew Hughes (which didn't go in the direction I thought it would), or JM Frey's "The Moral of the Story", or "Chromatophoric Histories of the Sepiidae" by James Bambury, or Savithri Machiraju's "Ganapati Bappa Moriya!" — in fact, the entire back half of the book was good. Not especially memorable, but enjoyable and interesting.

But the first half was weak. Too weak. Every other story in the first half of the book seemed to leave me wondering why it had been included. And while it's good to finish an anthology on a high note, if you don't have a strong opening followed by consistently good choices, it's hard for a reader coming it at for the first time to justify slogging through in hopes of maybe finding something worth while later on. You may disagree. Everyone's got different tastes in literature, and maybe Tesseracts 18 — Wrestling with Gods will be like a gift from the heavens for your book shelf. For me, it was more like a decades-long trek through the desert to get to, well, not exactly the promised land.


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Aurora, by Kim Stanley Robinson

At first glance, master of hard science fiction Kim Stanley Robinson takes a hard look at the ideas of generation ships and interstellar colonization in his newest work, Aurora. Narrated by the titular ship's AI (a narrative choice that's reminiscent of Robert J Sawyer's Golden Fleece), the story begins with the colonists aboard a generation starship headed towards a (relatively) nearby solar system, trying to maintain both their environmental/biological balance in a closed system and their vessel's mechanical systems as they close in on their destination. And those efforts are proving to be increasingly problematic as the years go on: the birth rate is declining, the new children don't seem to be up to the health standards of the previous generations, bacteria are starting to outpace the colonists' ability to deal with them, and mechanical systems are starting to wear out. Among the younger colonists is the chief engineer's daughter, Freya, who initially is feared to have no practical aptitudes, but soon demonstrates a knack for being able to get people to communicate, both with her and each other. Freya falls into the role of unofficial shaman, wandering the ship's different habitats, learning a little general knowledge about its different operations, and developing a deep understanding of its people. As the story progresses, the colonists have to deal with the harsh realities of trying to set up a colony in another solar system with no likelihood of help from Earth, the dangers of their failing shipboard systems, health hazards (from their own relentlessly mutating bacteria and an alien prion), civil war, the risks of a voyage home, and the reception from a civilization that hasn't thought about them in years. It's a tale that paints a pretty bleak picture about the notion of setting out to spread humanity among the stars, reinforcing the need to protect an Earth that our species probably needs more than we fully appreciate.

But that's not what the story is really about.

We're told that the narrator is the ship's AI (or group of AIs), chronicling the story of the Aurora at the request of the chief engineer. Initially, its style is simple, mechanical, and objectively factual as it zeroes-in on details (some of them painfully, unnecessarily specific). Gradually though, it softens its approach as it adopts Freya as its primary focus, becoming more interested in her experiences and who she is, and more intuitive in its portrayal of her. We see the AI begin to develop emotions (such as annoyance at the colonists during the civil war, along with a shade of smug imperiousness) and introspection (during its long, stretch on the trip home when everyone's hibernating, there's a moment where it seems less like HAL 9000 and just a touch more like Red Dwarf's Holly going mildly batty out of loneliness). And then, near the end, we're shown explicitly that our narrator is entirely unreliable. When the narrator (which you'd think, being an AI, is the most reliable narrative source you could have) describes Freya watching the destruction of the Aurora and then continues the story of Freya's experiences on Earth, the reader —knowing that the narrator/AI is inextricably a part of the ship — is forced to doubt every single fact of the story. A no point is there made any mention of an afterlife (biological, AI, or otherwise), nor is the AI copied to another host. And yet it continues to tell the story of things that happen after its destruction. And if we conclude that the narrator/AI is making up everything that takes place after its supposed death for artistic purposes, we can't take anything in the previous parts of its story for granted either. Taking this thought to its ultimate conclusion, we're forced to ask whether we can even believe that the narrator is even the ship's AI at all.

So if all of the details in the story are thrown into question, what's it really about?

Aurora is about how we are made human by the act of telling a story. By continuously changing and improving the way it tells the story as the story progresses, as a means of better engaging the human audience it's trying to connect with, the AI itself evolves and becomes more human. It develops from something a little more sophisticated than MU-TH-UR 6000 from Alien, to something more self-aware and feeling — probably equivalent to HAL 9000 from 2001: A Space Odyssey — to ultimately something much more: maybe not the slightly daft Holly of Red Dwarf, or the Doctor from Star Trek: Voyager, or the crotchety Nell from Battle Beyond the Stars, but at least something — someone — more akin to the more sensitive HAL 9000 from the end of 2010: The Year We Make Contact. Aurora tells us that even as we make the story, it makes us. The making of the story — the struggle to put thought into words, to communicate in a meaningful way to another mind, to impose meaning on the universe (even if that meaning is communicated through fiction) — makes us human.

As with The Years of Rice and Salt, Kim Stanley Robinson has shown us in Aurora that beneath the hard details of a straightforward, factually grounded story, there are deep layers of meaning about the human experience.


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Licence Expired — The Unauthorized James Bond, edited by Madeline Ashby and David Nickle

If the theme for this set of mini reviews is monsters and gods, and this blog as a whole is dedicated to speculative fiction, what's a collection of short stories about James Bond doing here? Bond's world of gadgets and of super villains concocting elaborate and often impractical word-dominating-or-destroying schemes from extravagant lairs ranging from mansions to volcanoes while employing armies of flunkies and monstrous henchmen using strange signature weapons or execution methods are all familiar to SF fans. Bond himself is unhuman in his ability to withstand torture and injury — repeatedly — that would kill most people outright (including the punishment of his own body through high levels of alcohol and tobacco consumption), to tirelessly do feats of physical prowess, to assimilate endless languages and abilities, to keep Lady Luck at his side in any casino, and to get pretty much any woman he wants any time he wants without any real consequence. While Fleming's original books may be somewhat more grounded than the movies they inspire, it never feels like much of a leap to get to the realm of sf, and sometimes there's no leap at all. As to monsters and gods, Bond is both: clearly a god among assassins and spies, but monstrous in ability to kill and inflict pain without remorse, to think only of his own satisfaction in indulging in the pleasures of the earth — and specifically in his treatment of women, which don't seem to rate much higher in his mind than the food, alcohol and cigarettes he consumes. To that end, it couldn't be more appropriate to talk about Bond on this post.

And so we get to Licence Expired, a collection of new short stories about 007 and his world, inspired by Fleming's original works and made possible only because of copyright laws in Canada (a notion that itself seems ripe for some sort of Bond story about rogue publishers — maybe with eye patches, or diamond-encrusted elbows, or henchmen riding turbo-powered pogo sticks — flouting the law by hiding out in some differently-legislated country as a means to bring the world to its knees). It's a collection that is one of the most entertaining books I've read in the past year.

It's hard to pick out favourites from The Unauthorized James Bond because the stories were all so good! Really, it was a pain worse than Jaws' stainless steel orthodontics having to put this book down sometimes, instead of continuing on to the next story, and many of them are worthy of a 00 designation. Some were more rooted in conventional reality, like the opening shot by Jacqueline Baker, "One Is Sorrow", about a woman who meets a very young James; or Bond's rescue of a kidnap victim in EL Chen's "Half the Sky"; or Claude Lalumiere's "You Never Love Once", about a mob enforcer's encounter with an aging 007; or "Not an Honourable Disease" by Corey Redekop, also about a run-in with the spy in his later years. Others whole-heartedly adorn themselves with science fictional trappings, like the virtual reality prison in Kelly Robson's "The Gladiator Lie" (with that gleefully gory, unforgettable line: "The assassin's skull opens like a book..."); or Ian Rogers' post-apocalyptic "Two Graves". And then there's everything in between, like Charles Stross' wonderful neocon super villain harangue "No, Mr. Bond!"

Whether you're a Bond fan or not, if you live in Canada, buy this book. If you don't live in Canada, find yourself a secret agent or an amenable super villain and get this thing sent to you via robotic groundhog or other overwrought covert means. After all, you only live twice: once to read this review, and once to read the actual collection.


Monday, November 02, 2015

Coping with the Flu through Graphic Novels

An apple a day certainly does not keep the doctor away, but one thing I've learned over the years is that reading graphic novels helps me cope when I'm down with the flu for a week or two.

I don't exactly know why. Maybe it's because a graphic novel is a detailed story that can be absorbed in a single dose over an hour or two, and so it's easy on an exhausted mind and body. Or the combination of dialogue and images are less taxing than pure text where the brain has to create everything from scratch. But being sick doesn't stop me from reading regular novels though. Maybe it's as simple as graphic novels being comfort food for the imagination... kind of like chicken soup, except with full-page single panel explosions and characters engaged in scripted pose-offs.

I tend to stockpile graphic novels for the sick times too. Sure, I read some when I first pick them up at the comic store, but others I'll shelve for the sick reserve so that I'll have something "new" to read when I'm stuck in the house for days on end. Illness is also a good time to re-read old favourites... with some exceptions: I found out the hard way about four years ago that it really, really isn't a good idea to re-read Arkham Asylum late at night in the midst of a crushing fever.

In any case, I've been beat-up by a bug for a little over a week, and (with the exception of Monday when the fever was so bad I thought I was a banana tree for a little while) to help deal with it, I've been reading a graphic novel a day. Here's a quick rundown of my prescription for a pre-Hallowe'en flu, along with some reviews (needless to say, here there be spoilers):


Star Wars Darth Vader — Vader by Kieron Gillen, Salvador Larroca and Edgar Delgado
Okay, to be fair, I read this one a couple of weeks before I got sick, but it was just so damn good, I couldn't leave it off of this review list. I mean, how could you not love a book where Darth Vader lays down a Force choke on Jabba the Hutt (in a nice father-daughter nod to the crime lord's ultimate fate in 'Jedi) within the first few pages? The art work is fantastic, the story in this volume is good, and Gillen does a great job of writing Vader true to how he was portrayed in the original trilogy: the choice of words and their delivery, the way he deals with others, and how he moves through the story is thoroughly authentic. I was initially cautious when I saw this comic series first appear on the shelves, but after this first collection of issues, I'm looking forward to the next Darth Vader graphic novel.


Doctor Who — The Weeping Angels of Mons by Robbie Morrison, Daniel Indro, Eleonora Carlini, Slamet Mujiono and Hi-Fi
This graphic novel probably would have been more appropriate for Remembrance Day than Hallowe'en, but "Blink" was one of the scarier episodes of Doctor Who, and a story featuring the Weeping Angels stalking soldiers amidst the ruins of a French town during the horrors of the First World War is conceptually frightening enough to be worthy of October 31st. While the illustrations of our hero rarely come close to actually looking like David Tennant, the dialogue and depictions of movement are spot-on for the Tenth Doctor.  The main story of the flight of the soldiers and the Doctor and his Companion, Gabby Gonzalez, from the Angels was suitably fast-paced, and the tension was enhanced by the gloomy colouring of the art and its unflinchingly adult portrayal of the brutality of war (such as the full-page spread where we see not only bodies strewn across the battlefield during a charge, but a man being shot through the neck while another is impaled and still another is burned — not details we'd see on the more kid-friendly TV instalments of the Doctor's adventures). But I also appreciated the side stories of the soldiers, not just trying to survive, but talking with each other about home, and later on, what happened to them when each was eventually confronted by the Angels — they were given the full treatment of primary characters, rather than being casually discarded as background props. By showing the soldiers' fates, the story gets added weight by reinforcing the danger of any meeting with an Angel, but more importantly, it makes these characters memorable — memorable in spite of the fact that they're not the Doctor or his Companion or generals who would be written about in history books — and in so doing, it reinforces the underlying idea that every soldier who went off to World War I (or who has served his or her country in any capacity) was a person with his or her own story who is worthy of being remembered.


Ghostbusters volumes 8 & 9 — Mass Hysteria parts 1 & 2 by Erik Burnham, Dan Schoening and Luis Antonio Delgado
One of the things that's really impressed me about the Ghostbusters graphic novels over the past few years is how they've done such a great job of capturing the feel of the movies. While the drawings are not meant to be portraits of the various actors, they definitely capture the impression of them, an impression that's heightened by dialogue that's true to what the characters might have said, and how they would have said it, if they'd been written by Dan Ackroyd and Harold Ramis like the originals were. The series has also had strength in its storytelling, which isn't afraid to get dark, and the artwork, which is rich in detail and allusions not just to the two movies, but to other films that the various actors were part of (from Ray's guardian angel looking like Jake Blues, to more subtle fare like the Hulkaburger restaurants), and even deeper references to other things that might not have a direct connection to the films, but are entirely appropriate none-the-less (like a cut-out ad for Mikey, Donald and Goofy's "Ajax Ghost Exterminators" company from Disney's ancient Lonesome Ghosts feature). What I also appreciate is that the series keeps time and the development of the characters moving forward — the team accumulates new equipment and makes technological developments, they have new political realities to deal with, and they have to deal with personal experiences with lasting consequences. This latest two-parter maintains that standard of excellence. "Mass Hysteria" has the boys in grey bringing back some of their associate members like FBI Agent Melanie Ortiz and the guys from the Chicago franchise, while Ray's store employee, Kylie Griffin, and Janine also suit up to help out again. They're faced with another divine incursion into the Earthly plane: the Sumerian goddess Tiamat has been stirring up trouble — including hijacking Dana Barrett and Louis Tully for another round of possession and transformation — as a prelude to a grudge match with her sibling, Gozer the Destructor. Amid the wisecracks and the blasting of spectral badguys, there are some genuine human moments, such as when Peter and Dana talk about dealing with each other in the wake of their failed relationship; or when we see the emotional impact of Oscar no longer being part of Peter's day-to-day life; or, in a major plot point towards the end of the story, when one of the Ghostbusters is forced to deal with the hard consequences of what he's had to do to save the world. Who needs to wait for the new Ghostbusters movie (or movies, if some of the rumours are to be believed) when you've got comics that are this good?


Nemo — River of Ghosts by Alan Moore and Kevin O'Neill
It's always interesting to see what Alan Moore will do next to tap into pop culture sources both antiquated and modern to expand his League of Extraordinary Gentlemen mash-up universe, so you never need to twist my arm to go into the comic shop to buy the latest instalment. That said, some are stronger than others, and you need more to make a story worth while than just a grab-bag of obvious and obscure references set on a roller-coaster ride adventure. When it comes to River of Ghosts, the latest adventure of Captain Nemo's (now aging) daughter, Captain Janni Dakkar, the adventure moves along briskly enough, but there isn't enough attention paid to the personal angle of the story. It's 1975, and for Janni it isn't enough to be the ruler of a rich and powerful pirate nation, the head of an international syndicate of super villains, or a mother and grandmother — she has to ensure there's no unfinished business at the end of her life, and that every grudge is settled. That means that when rumours come to her of her old enemy Ayesha in league with Nazis in a secret base in South America, Janni is determined to go and personally settle old scores, regardless of any advice to the contrary from family, business associates, or the ghosts of old lovers, family, and friends who surround her, unseen by the rest of the world. Racing off with her crew — and stowaway grandson — in a new version of the Nautilus, she has to deal with dinosaurs and fembots on her quest for blood. As much as I enjoyed the references to Sir Arthur Conan Doyle's Lost World, and The Creature from the Black Lagoon, and Dr. Goldfoot and the Bikini Machine, as well as the secret Nazi base that would fit right in with any Hellboy adventure, the story didn't spend as much time as it should have with Janni actually coming to terms with the end of her life. Sure, there are the occasional bits with the ghosts, and the pacing of the story, along with some of the dialogue, is meant to show that Janni isn't allowing herself to think about anything else as she focusses on the mission, but really, I think a couple of added quiet moments of solitude when she couldn't escape the weight of her life would have given the story enough depth to be on par with Century 1910. There might have been room for that extra character development for Janni if Moore hadn't included the sub-plot about her grandson, Jack, and yet he needed to be part of the story to create the legacy for the next instalment as the universe continues to move forward. That said, I don't see why, as readers, we can't have our cake and eat it too, and have Moore allocate more page space to flushing-out Janni's experience, and introduce us to young Jack. I don't regret buying River of Ghosts, but it certainly isn't as memorable as some of the other League stories.


Hellboy — Conqueror Worm by Mike Mignola
Over the past couple of years, I've been slowly working my way through the back issues of the Hellboy graphic novel collections, and enjoying the process immensely. Conqueror Worm is no exception. The story sends Hellboy and Roger the homunculus to a castle in Austria where, decades earlier, head-in-a-jar Herman Von Klempt sent a dead Nazi scientist into space to bring back some Lovecraftian Old Ones to destroy the world. Now Von Klempt and his cronies are back, awaiting the return of the capsule and its horrific cargo. The ghost of Rasputin, along with the spirit of old-time hero Lobster Johnson, also wade into the fray, along with other homunculi and an evil upgraded gorilla. Carnage ensues and the world is saved, thanks to the very human efforts of Roger, in spite of the BPRD's inhumane view and treatment of him. Conqueror Worm has everything that makes a Hellboy instalment great: rip-roaring action, brooding art, monsters both human and supernatural, and at its heart, a story about Hellboy facing the challenge of doing the right thing and what it means to be good.


Hellboy and the BPRD 1952 by Mike Mignola, John Arcudi, Alex Maleev and Dave Stewart
Even though I'm not finished going through the Hellboy back issues yet, I saw the new '1952 graphic novel on the comic store shelf a while ago and decided to pick it up anyway, just to see how Mignola and his crew would do winding the clock back to Hellboy's early days in the supernatural superheroing business. While the art and subject matter are both worthy of the franchise, I can't say the same for the story. I didn't hate it, but for all its length, it felt rushed, and ultimately came off as flat. When a series goes on for as long as Hellboy's has, it's inevitable that it's going to stumble at some point, and I guess this is it. Hopefully the next volume will get the series back in the race.